Saturday, 17 October 2009

Sunday, 11 October 2009

Saturday, 10 October 2009

Squooglee Tentacles





Started my first project for the academic year on thursday and I am happy with my progress so far. I have Finished my low poly and have got a good way through making my high poly. The project is to recreate a treasure chest concept that we have been given by Blitz. It will be finished by the end of this week God willing! :)

Wednesday, 7 October 2009

8338 tris
1024/1024 Diffuse, Spec and Normals
Reflection map




Just have to make the grills and it is complete! :)

Wednesday, 30 September 2009

Mini High Poly WIP



Will work on the wheels and small details tommorow and then I will move to optimising and unwrapping the low poly. I just hope it will bake ok in the end!... if not I may just make a diffuse and specular and forget the normals as most of the details are actually already contained in geometry.

Today, after looking at some more examples of vehicle models I have realised a few things that I would do differently next time. I would use booleon more often to get more precise sections of detail. This time I modelled it by pushing and pulling vertices and it was inefficient and inaccurate. However, so far I am pleased with the results so far.

Car base finished



Will now move on to creating a low and high poly from this. Considering this model is still below 10,000 tris it should be alright with only a few adjustments to make it slightly more efficient. I will make the interior also but may not spend too much time on it as I want to get this finished before the end of the week.

Saturday, 26 September 2009



Main shape sorted... now for the details...