Wednesday, 30 September 2009

Mini High Poly WIP



Will work on the wheels and small details tommorow and then I will move to optimising and unwrapping the low poly. I just hope it will bake ok in the end!... if not I may just make a diffuse and specular and forget the normals as most of the details are actually already contained in geometry.

Today, after looking at some more examples of vehicle models I have realised a few things that I would do differently next time. I would use booleon more often to get more precise sections of detail. This time I modelled it by pushing and pulling vertices and it was inefficient and inaccurate. However, so far I am pleased with the results so far.

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