Tuesday 26 May 2009

Update


Apparently my normals were inverted. Heres the update.



Ive made a start to my Final Major in the most fun way I could think possible. I decided to make some of the boxing gloves that are going to be dotted around the gym. It is a basic start and it has taken me maybe 2 days to complete to this level.

There are a couple of seams that i am not too happy with but they aren't very noticable. I will improve these at a later date if I get the chance and I think it is necessary Individually each glove is 610 Tris and I have used a 512/512 colour, specular and normal.

When I do place them around the level I intend to change the texture a couple of times to add variation. When it comes to making a character to go in the environment I can also use this model as an extra prop with different textures.

Now the next thing I am going to make is some boxing pads or some shin guards. I am actually loving this! :D

Sunday 17 May 2009

Getting a real headache...

Well, I'll be honest. I'm pretty much struggling in everyway in my life atm... I'm finding it difficult to get work done, I am lacking in motivation. I am still feeling the aftermath of being so ill both emotionally and physically and it is affecting alot of the ways in which I am reacting to people, my faith, my work and my ability to relax properly.

I decided to drop the ruins summer project that I was doing mostly because I didn't have the necessery reference in order to complete it well. I have decided to change the project to the Jack the Ripper environment and character. This seemed to make alot more sense because of all the victorian buildings around leicester that I can simply replicate.



Surprisingly I have learnt alot these last few weeks but I really don't feel productive. I have learnt how to retopologise models in zbrush, how to extract areas of mesh and a great deal about work flow but yet I still feel realy down about where I am going with the projects. If I'm honest I find all of this technical computer stuff really difficult, especially when it comes to baking normal maps etc. I really don't feel I have the understanding for it and no matter how many times I try to get it right it just doesn't seem to get anywhere! Often I will look around and see my course mates making some amazing stuff and I just seem to be hitting brick walls on every turn. Although I know I shouldn't measure myself next to them but at the moment I just want to be able to keep up.

I have been trying to get better at small things at a time. My learning has been a bit all over the place but it reassures me being able to do new things.

I made this head from a simple base mesh that I made in max. I then learnt how to retopologise it and did it the best way I knew how. Del pointed me in the right direction of some more info so I'm very grateful.







I am going to try and get at least 3 buildings completely textured by the end of this coming week to give me an objective. I really want to get some portfolio work together soon so that I can feel positive about my work again.

On the up side, I have decided what I am going to do for my final major project and I have put it past the teachers to see what they think and they have given me the go ahead. That is what I really want to start more than anything... maybe there is a way for me to start that project. Many thanks to Debbie for helping me to come up with the idea.

Saturday 9 May 2009

Im back baby!

Right... now that I am nicely relaxed after easter and I feel like I am on the mend (stupid mumps... and tonsilitus.. and flu...) I can actually get down to some serious work.

My easter was amazing, I went to Paris and got to see some great art. I went to the Rodin museum which really excited me. I was really impressed by his loose yet anatomically correct style. Many of the study sculptures were very useful for developing my understanding of the human anatomy aswell as my skill in zbrush as a digital sculptor.

I also got to go to the Musee d'Orsay which was really exciting. My favourite paintings were the impressionists, they were so incredible with colour and putting real emotion into their paintings! In particular I was glad to see Monet's studies of light in different times of day.

At the moment my work is a bit all over the place but I am learning rapidly. I am currently trying out the ruins project for Uni aswell as learning a bit of Unreal. Within this project I have learnt alot about making believable plants and also about workflow. I intend to finish it soon, if only at a basic level.

As a part of the ruins project I am creating a character. At this stage I am simply trying to make a completely quaded mesh that I can use in zbrush. I had one previous attempt at this but it wasn't as successful as I had hoped. This new one is currently completely quaded and I have great hopes for it. I may even enter Dominance War for the last week and see what I can make in that time.